Push Animation

The push animation was actually done before the walk cycle, as for what I saw, walk cycle technique asked for some time to really understand the pace and keyframing for it. Whereas, for the push, what I needed was to observe very carefully the way human body acts when parts of its muscles move when the push is taken in place. So in some certain ways, it was more artistic and more freedom for me, in terms of enjoying making the animation rather than learning the dry techniques.
2 sides from Maya

For this specific 3D animation, I created simple surroundings which reminisce a countryside-like feeling with very few tall buildings, but are flooded with fences, trees and grass,... And as we were not asked to do the audio part, it became a much easier task.
I also brought it into After Effects and did the only effect for it, and that was to turn it to a cartoon-y clip.
For external resources, I used some already-made materials for the fences and the road at https://www.poliigon.com/

For what I could have done better, I intended on making some rain effects inside Maya. However, since the rendering was too heavy for a standard PC to handle, I had to disable it to avoid Maya from crashing.

Links to other 3D portfolio pieces:

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